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However, as you level up, things gets quite different. See the difference now between endgame and leveling?Īnother example would be a “Fire Pets” build, where you might see some drastic differences from stacking “Pet damage %” early on.
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Also be wary of “Reduce Energy Cost”, because this skill can drain you dry in no more than a couple of seconds. Keeping fire might sound good for few more levels (as it’s a part of the damage spec anyway) but soon you’d be better off looking at getting “Convert X damage to Aether”, “Aether resistant reduction” along with “Aether damage %”. When you reach 50% and have found a good “Aether” weapon, start to invest in “Albercht Aether Ray” (which is “Aether/Fire damage”). So while leveling, picking up “Fire Damage %” will be the best bonus for you to choose as you can increase your damage with it. Let’s continue with the “Fireblast” example from the previous point, this spell does pure fire damage.
![grim dawn den of the lost grim dawn den of the lost](https://vignette.wikia.nocookie.net/grimdawn/images/7/7e/Putrid_Den.jpg)
I’m talking about the most common question asked in the game: “What bonuses do I look for, for gear and weapons?” The answer is…it will differ, sometimes greatly depending on which build you pick. How Early Game Offensive Priorities Differ To Endgame If you’re not following a step-by-step leveling guide make sure to ask questions, ask other experienced players forums and/or experiment around with different variations. But other skills are good only for lower levels such as fillers until you get your upgrades so don’t get too attached. So enjoy being overpowered for the first few levels, but be smart about it while leveling as some skills (such as “Primal Strike” for “Shaman”) have good scaling with “weapon damage”, others have extensive modifiers like “Panetti’s Replicating Missile,” and might be suitable as a main skill for you endgame if you build around them. Or you may reduce its level to one, just like “OFF” in a “Albercht Aether Ray” build. These skills might not even apply to your endgame build, just like “Fireblast”. The build is neither strong, weak or anything yet as it’s way too early in the game for you to make your judgement. Or you could pick up “Fireblast/Greater Fireblast” from components and think it’s a strong build… but you’d be wrong. This can be your focus early on and one hit the entire screen as you begin leveling. Yes it’s true, you could choose “Arcanist” for the first mastery and pick up one of strongest leveling skills such as “Olexra’s Flash Freeze” or “OFF” as some call it. Endgame Skills Might Not Be The Same As Leveling Skills I’ll try to go into more detail about some of these differences between endgame and leveling in hopes to give new players an idea of what to expect and what to not to. The reality is: There are many ways to level a build, some of which are easier than others, with the endgame result being very different. I have since come to the realization that Grim Dawn is simply unfriendly to beginners… Although, this I consider is totally fine, as Grim Dawn has a very steep learning curve, as I explained in my Grim Dawn review. Other times I’d play another build, following it’s leveling guide on “veteran” difficulty, and would think, “Wow! This build is going to be the easiest to run.” In both cases I came out with false impressions of the game, as what I thought were hard facts, were simply a lack of understanding. I was perturbed to find in my searches that there were NO beginner leveling guides, so I instead just skipped to ones covering builds. This concept took me some time to get use to, and when I started playing as a newby, I would spend hours looking at Guides. In this second installment, I will continue to give more advice, focusing on the leveling and endgame aspects, and how they are different. In the first part of this beginners guide, I gave players some useful Grim Dawn tips to help them make their way through in a more efficient manner (and find joy in doing so!).
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