

Related Article: Who Owns What? A Creative Economy is Bringing IP Rights to the Forefront 2, 2020, features Toyama alongside Junya Okura and Kazunobu Sato in presenting a new vision of game design, of which Toyama expressly relays fulfilling "fans' expectations" as its foundational bedrock. Bokeh Game Studios' announcement video, posted on Dec. In 2020, Toyama decided to leave behind Sony's Japan Studio and, taking a page out of Fumito Ueda's book, founded his own shop of horror. Below, I will attempt to divulge upon the story of Bokeh Game Studios while also underscoring its upcoming official debut. I had the privilege of speaking via email with Bokeh Game Studio and its head Keiichiro Toyama, a renowned figure for birthing such classics as Silent Hill, Siren, and Gravity Rush. Sure, no Slitterhead gameplay has yet to be revealed, but the tone of its first trailer affords a more action-packed approach to the horror video game resplendent with monsters a la Dead Space.

The Slitterhead teaser trailer was everything that a horror fanatic, like myself, would truly fall in love with, as the game from the very outset appears to stray away from the all-too-familiar dark and brooding survival horror setting. As always, more details will follow as soon as we hear about them.Announced amid The Game Awards last December, Bokeh Game Studio's very first outing proved to be both ingeniously inspired as well as terrifyingly grotesque. You can check out the Game Awards trailer for Slitterhead below. Sadly, we still don’t know when the game will be coming out, or which systems it will be coming to, but Toyama did say that the studio will be committing itself to production until “at least the end of 2022.” He also said that he’s hoping the game will be able to reach “as many players as possible,” which suggests that it will be out on pretty much all the major consoles, as well as PC. Toyama says that the experience players can expect will revolve around “life and death and the process of decay throughout everyday life” as it becomes almost a guessing game as to which people are human, and which have been infected by the monsters. In terms of the gameplay itself, it seems as though players will be taking on the human-cum-monster creatures in a sort of Invasion of the Body Snatchers kind of way. Toyama has said that, while the locale draws heavily from Asian aesthetics, the actual setting for Slitterhead will be fictional, with him adding that the game is going for a 1980s and 1990s look. Many have also been quick to point out that the trailer appears to show the game taking place in a Hong Kong-esque city. In the interview, he chose his words carefully, being cautious about revealing too much, but has confirmed that the game will be “action-oriented” and be in “third-person.” He went on to say that there will be additional mechanics that will likely give players a “unique experience.” Speaking to IGN recently, Toyama has given a bit more information about Slitterhead, such as the gameplay and setting.

But some more details have recently come to light. We didn’t even know when the game would be coming out, or on which platforms. The creepy monster-human hybrids and rockin’ soundtrack did little to clue us in to what we could expect from it. At that point, very little was known about what the new horror title was going to be like. At this year’s Game Awards, Bokeh Studios, with ex- Silent Hill creator Keiichi Toyama at the helm, revealed a rather gory and action-oriented trailer for their upcoming game Slitterhead.
