

This ambitious shooter was announced in 1997 with a release date for the Christmas shopping season of that year. Romero later co-founded Ion Storm in Dallas, Texas with id co-worker Tom Hall, where he designed and produced Daikatana.
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He wrote many of the tools used at id Software to create their games, including DoomEd (level editor), QuakeEd (level editor), DM (for deathmatch launching), DWANGO client (to connect the game to DWANGO's servers), TED5 (level editor for the Commander Keen series, Wolfenstein 3D and Spear of Destiny), IGRAB (for grabbing assets and putting them in WAD files), the installers for all the games up to and including Quake, the SETUP program used to configure the games, and several others.

He designed most of the first episode of Doom, most of the levels in Quake, half the levels in the Commander Keen, Wolfenstein 3D and Spear of Destiny. He served as executive producer (and game designer) on Heretic and Hexen. He was involved in the creation of several milestone games, including Commander Keen, Wolfenstein 3D, Doom, Doom II and Quake. Romero worked at id Software from its incorporation in 1991 until 1996. Romero and the others then left Softdisk in February 1991 to form id Software. Romero hired John Carmack into the department from his freelancing in Kansas City, moved Adrian Carmack into the division from Softdisk's art department, and persuaded Tom Hall to come in at night and help with game design.
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After several months of helping the PC monthly disk magazine Big Blue Disk, he officially moved into the department until he started a PC gaming division in July 1990 named 'Gamer's Edge' (originally titled PCRcade). Romero moved to Shreveport, Louisiana in March 1989 and joined Softdisk as a programmer in its Special Projects division. Their last collaboration was an Apple II disk operating system (InfoDOS) for Infocom's games Zork Zero, Arthur, Shogun and Journey. During this time, John and his friend Lane Roathe co-founded a company named Ideas from the Deep and wrote versions of a game named Zappa Roidz for the Apple II, PC and Apple IIGS. He had almost finished the Commodore 64 to Apple II port of Tower Toppler, but Epyx unexpectedly cancelled all its ports industrywide due to their tremendous investment in the first round of games for the upcoming Atari Lynx.ĭuring this short time, Romero did the artwork for the Apple IIGS version of Dark Castle, a port from the Macintosh. Instead, Romero left Origin Systems to co-found a game company named Inside Out Software, where he ported Might & Magic II from the Apple II to the Commodore 64. During this time, Romero was asked if he would be interested in joining Paul's soon-to-start company Blue Sky Productions, eventually renamed Looking Glass Technologies. Romero then moved onto Space Rogue, a game by Paul Neurath. He worked on the Apple II to Commodore 64 port of 2400 A.D., which was eventually scrapped due to slow sales of the Apple II version. Romero's first industry job was at Origin Systems in 1987 after programming games for 8 years. He won a programming contest in A+ magazine during its first year of publishing with his game Cavern Crusader. Romero captured the December cover of the Apple II magazine Nibble for three years in a row starting in 1987. Romero's first company, Capitol Ideas Software, was listed as the developer for at least 12 of his earliest published games. John Romero's first published game, Scout Search, appeared in the June 1984 issue of inCider magazine, a popular Apple II magazine during the 1980s. He is credited with coining the FPS multiplayer term " deathmatch". Carmack, led to a mass popularization of the first person shooter, or FPS, in the 1990s. His game designs and development tools, along with new programming techniques created and implemented by id Software's lead programmer John D. He is best known as a co-founder of id Software and was a designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Doom and Quake. Alfonso John Romero (born October 28, 1967, in Colorado Springs, Colorado, United States) is a designer, programmer, and developer in the video game industry.
